Quote Saddened!="Saddened!"They could easily do forward passes on Sky. They can attach parrallel lines to pitches and this makes camera angles irrelevant. '"
That is only relevant if a forward pass was judged in relation to the pitch, which it is not.
However, I suppose in theory you could use the information from this to calculate the rest. If you know where the player is when he's passed the ball, and what speed he is going at (just take an average of the distance he's moved over a short time or something if need be), then you know what the forward velocity is of the ball.
If you know the forward velocity of the ball added by the player before the pass, then you could just have an imaginary line perpenicular to the touchline that travels forward at the speed the player was running at at the time of the pass, and if the ball travels in front of this line then it is forward.
The only problem would be accuracy. Measuring the velocity is essential. It would be easy to dictate when a player has passed the ball if you're using a video and slowing it down frame by frame. Would you start the moving line at the feet of the player and judge it in relation to the catching players feet? Or would you do it in relation to the ball (which would be harder)?
I think even if it's out by upto a metre (which is a pretty large inaccuracy range!) it would be better than the situation we have now.
Quote Saddened!="Saddened!"But my suggestion is still the best. When the ball is thrown forwards it explodes killing the player that receives it. They won't do it again.'"
Fantastic. Although I feel that is a little harsh on the player that receives as it's not his fault! A fairer system would obviously see the ball explode within half a second so that the passer is killed.